Virtual reality environments can be built manually, like video game levels, but they can also be constructed using real-world imagery and scanning. We visit the offices of Cyark, an organization that travels around the world digitizing historical sites using advanced scanning equipment, converting some of those scans to explore in VR.
Shot by Gunther Kirsch edited by Norman Chan
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Adam Savage http://www.twitter.com/donttrythis
Norman Chan http://www.twitter.com/nchan
Simone Giertz http://www.twitter.com/simonegiertz
Joey Fameli http://www.twitter.com/joeyfameli
Kishore Hari http://www.twitter.com/sciencequiche
Sean Charlesworth http://www.twitter.com/cworthdynamics
Jeremy Williams http://www.twitter.com/jerware
Ariel Waldman http://www.twitter.com/arielwaldman
Gunther Kirsch
Ryan Kiser
Set design by Danica Johnson http://www.twitter.com/saysdanica
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PROJECTIONS, Episode 39: High-End Photogrammetry for VR ─ Tested
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